#pragma once
#include "Entity.h"
#include "State.h"
#include "Idle.h"
#include "PlayerMoveLeft.h"
class State;

class PlayerMoveRight : public State
{

    public :
    PlayerMoveRight(vector<Image*> img);
    static State* getInstance();
    void moveLeft(Entity* player);
    void becomeIdle(Entity* player);
     void shoot(Entity* player);
    private :
    static State* instance;
};

